

You will be able to use a combination of skills in succession to do more damage or create larger area of effect attacks. Druid was also part of the demo, but for extremely short time and only used as an example for their new combo combat system.Ĭombat system will have combos. The class that was showcased in great detail to the employees was a Barbarian- signature moves such as whirlwind return and many other favorite skills. Blizzard is not sure yet what to do with Legendary items/weapons yet and if they should be tradeable or not as far as the game's economy goes due to competitive fairness and end-game systems that have a lot of functionalities with the legendary loot. You can trade items in the game with other players such as gold, basic crafting materials (special crafting materials are soulbound and cannot be sold) and any kind of loot ranging from grey quality and all the way up to rare yellows. (This was one the one we saw in the demo) Blizzard has stated there are more hub-cities, but did not show or told us what they are. Tristram will be one of the Hub cities in the game. The space is necessary to accommodate the players.Ī server will hold around 100 or so people at a time as of now. The world of Sanctuary is MUCH MUCH MUCH larger than before due to the game going the MMO route. The demo showcased core elements of Diablo IV such as the Loot, Barbarian Class (a bit of Druid as well), Combat and the most interesting (in my opinion) how it all comes together as an isometric MMO and blends in with a brand new eco-system and creates a next-generation Diablo experience I am not sure if this is the same demo they will be using for Blizzcon later this year or if they have a new one in the works specifically created for the fans and press too see. The demo we've seen lasted about 20 to 30 minutes. Best way to think of this is the latest God of War that was released in April for the PlayStation 4 in 2018.ĭiablo II Remake/Remaster was planned, but they later realized that it would be much better to give the franchise a complete reset and put majority of the fans requests into 1 giant package.

Basically, it's a combination of both made for the modern era. Those who wanted a Diablo II Remake and a brand new Diablo game will be pleased. It will feel very very familiar to the old-school Diablo fans but also have it's own unique twist to it and sound that is catered specifically to Diablo IVīlizzard will be treating Diablo IV as a reboot of the franchise. Music is going to harken back to Diablo I and Diablo II. Super dark and gothic.īlizzard are happy with the many systems and improvements they've made over the course of Diablo III: Reaper of Souls such as the Kunai Cube, Wardrobe loadouts, Seasonal Journeys, Rifts/G-Rifts and so on.īlizzard learned a lot from their Diablo III and Reaper of Souls mistakes/lessons and used the feedback to create and design new and improved systems for Diablo IV Picture the world of Sanctuary as if it was in the Dark Souls or Bloodborne universe. The new engine is able to create atmospheric visuals and dark tones that immerse the players. Made for consoles in mind from the get goĪrt Style is VERY dark, gory/bloody and gritty - think Diablo II days mixed with Dark Souls and Bloodborne but much more modernized obviously. New sophisticated Engine with a ton of improvements over Diablo III and new functionalities for new gameplay systems and visual design No Load Times (except loading in the game for the first time or logging in and out) READ the whole LEAK without visiting external site (click here) Official Title - Diablo IV (No sub title)Ĭamera View and Genre - Isometric MMOARPG
