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Lightkey review
Lightkey review










It's a good thing this game isn't about kart racing or someone would be suing.įor the most part, the game is also devoid of any fanservice that might turn off people who don’t enjoy it. That’s pretty impressive, as the cast of 4 at the start soon balloons into featuring an entire gaggle of high school girls with superpowers. You learn things about who they are as people that give them all distinct characters for the most part.

lightkey review

Here, you learn about the girls by interacting with them face-to-face, not just by side-questing for them and doing text chains. Honestly, this social system is handled much better than most JRPGs do, even the first game. As you do, you generate talent points with them, unlocking new stat buffs and abilities, as well as learning more about the characters. You can go on ‘dates’, do them favors and even build new facilities to make them happy. When you’re not exploring the dungeon areas, you have to walk around the school you’re living in, and interact with the other characters. Luckily, combat isn’t the only part of Blue Reflection: Second Light, as with the last game you also have the social aspect to deal with. If you’re into a hardcore challenge, you might be a bit disappointed here, but honestly, because of how fast-paced the combat feels, you never feel like you’re completely breezing through. There are one or two enemies that just seem needlessly hard to kill when they’re surrounded by a bunch of wussy enemies. In my entire playthrough, I only got a game over once, and it was against an optional side enemy.

lightkey review

For most of the game, combat isn’t too taxing at all. Kirara is asking the real questions right now.īalancing in general is a bit weird. On the other, it does mean that you’re very unlikely to lose most fights unless you lose straight away. On the one hand, this is an interesting way of balancing fights that most JRPGs wouldn’t use. This means that the start of a battle is often much harder than battles that last a long time because almost all of your abilities become considerably stronger as you go on.

LIGHTKEY REVIEW FULL

You have to reach third gear before you transform and gain access to your full suite of powers. This gear system is also important because, unlike the previous title, you don’t start a battle in your magical girl form.

lightkey review

Since you need to use abilities to increase your gear level, the choice between quick and powerful attacks becomes even more important. On top of that, there’s also a gear system, that increases the power of your attacks the longer you’re in a fight. You really have to think about when you’re deciding to attack, and if it’s worth waiting longer to cast a more powerful ability, especially as your attacks can interrupt powerful enemies. This system is really unique and it makes the gameplay of Second Light feel a bit more interesting than your typical JRPG fodder. Bear in mind, some abilities cost more, and you can even stack up more than one attack at a time, so you have to choose between attacking quickly, and using stronger attacks. You typically start at zero EP but can use an ability as soon as you have enough points. Each attack costs ether points, even your most basic ones. You also don’t have a classical mana system. It has a more active battle system (of course), with timers running down until each character’s, and enemies’ turns, only stopping when you’re in an attack menu. However, Blue Reflection: Second Light goes in a bit of a different direction. Coming soon to a YouTube lofi mix near you. It’s turn-based, has a classic health and mana system, and as you level up you assign points in various areas.

lightkey review

The first game was great, but very much settled into the same classic JRPG systems that we’ve seen before. If you’re one of the 10 people in the world who has actually played the original Blue Reflection then you’ll probably be in for a surprise when you boot up Second Light.










Lightkey review